Has Potential
the thin arpsynth you use in the intro was a nice way to catch my ear in the start. The beat is satisfactory but needs more variation and dyanmics. Bassline has a slick sound- but sounds overly familiar O.o.
the hi hat samples and loose snare are alright, but the overused dance kick doesnt work in here. It sounds bad IMO when you use the 16th notes riff as a transition fill, and it really just has a plain texture. Try EQing the bass levels differently from the actual bassline, or just replace it with a more fitting acoustic/real kick sound with more of a midrange as that would be more fitting with the other drums, atleast I think so. Try aiming for an accented hi hat note at the beginning of each bar, and more variation wouldnt hurt, such as a moderately used crash, tom fills, and alternate a bit more between open and closed hi hat samples.
What I also think you could do is try variating the background arpsynth melodies a bit more, maybe add a cool phaser effect on them in the end. A lead instrument would also be nice in here, you can start of by mimicing the bassline.
Pretty cool track, has a fairly decent feel and flow. Its listenable as theres no volume spikes or harsh sounds, but there could be a little bit more gloss here to make this sound more interesting. Just keep up the good work and good luck with your game dude.