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3 Game Reviews w/ Response

All 8 Reviews

A far upgrade from lincoln logs

Wow, very fun game. Such a great addicting concept.

It took me a while to get off the ground and actually get the hang of it for some reason O_o

The first building I built was actually the highest, 1100 meters or so if I remember correctly (almost to the top of the sky). Which is funny, because it was a complete asymetrical mass of metal.

My building always crashes prematurely when I try to actually build something that is symmetrical and actually looks like a small building, such as when I just stack the pylons "boxes" ( |X| <-- looks like this) on top of each other. Just if there's one small tilt or quick in my structure, it crashes completely. Also, its pretty funny when you stack a bunch of these on each other, remove a few essential pylons from the bottom of the tower and watch it all come crashing down.

I tried building outward, so there were two vertical rows (columns?) of those boxes stacked next to each other. This worked a bit better, as my base was a complete mass of metal, which worked out for a more sturdier tower, so I could build with the top part of my power while tilting and not having to worry about it crashing. This was the most hilarious crash, I was literally lol'ing watching all the pylons crash to the floor. I don't think there's many games were you can actually enjoy losing.

Another tower I built filled my screen outwards wise. Before I even had to scroll up, I probably had like 200 pylons just stacking connecting to each other. I got a game over without my tower even crashing though, it reach like 600 meters, and it was very sturdy, only steadily tilting to the right and left.

Another cool thing to do is stack 3 or 4 "boxes" on each other, and the on top of those place a pylon facing upwards and as it falls down, try to connect another pylon on top of this piece, and before it hits the ground connect it to another sturdier piece on the tower. This is pretty fun, I had a good streak going until one of the pylons viciously snapped off and I lost.

Music is pretty nice too, relaxing, atmospheric, guitars are crisp and deep, fits the mood quite well. Maybe some ambience would be nice too along with it, like some traffic sounds in the backgrounds, a light jackhammer or construction sounds, a plane flying by every now and then. Is that a digitech pedal youre using for the FX?

As for criticism, nothing really wrong with the game itself, well there is one thing. Not sure if anyone's pointed this out already. When I have a lot of joints in the same area, and I'm trying to maximize the size of a pylon, it automatically toggles to the nearest pylon instead before I can even reach max length. So if there was a way (or am I missing something?) to stay locked onto one pylon, by like holding down the ctrl key that would be great. Also, if you were to expand this, it would be nice to start with three or maybe four pylons to start with and work with. scrolling left and right would be a nice option too, as there were several times when I was building outwards and my tower went off the screen, and I wasn't able to connect to these pylons that were out of the boundaries.

All in all, kickass game, and I appreciate that you take the time for responding to reviews, unlike the vast majority of flash authors. I usually don't bother typing up a review if I know the author is not going to respond. Keep up the good work!!

VoidSkipper responds:

Thanks for such an in-depth review. I'm sorry I took so long to get to it, but I've been getting quite a few more reviews than I expected - not one to back down on a promise, though!

The basic building style was never really supposed to be the best. I definitely wanted people to exercise their imaginations a bit to find the best tower. Building outwards is certainly more fun, anyway.

I'm glad you enjoyed the music - great to hear it from another muso (judging by your name). Some ambience is actually probably a good idea. I want to have a shot at dynamic ambience in the sequel - wind increasing as you go up, the tower creaking, etc. I just have to be careful not to overdo it, because flash is -extremely- slow, no matter how well you optimise. I wish I could afford a digitech pedal xD Amplitube is used for the effects, amps and post-processing, with a well-extended REAPER trial used to mix. I desperately need a higher quality recording rig, so I can get rid of the noise on the more useful amps and really clean things up a bit.

The pylon joining problem is well known and oft lamented. None of my testers complained, which I've had to yell at them repeatedly for. I'll use some kind of system for keeping a bolt selected in the sequel.

Left and right scrolling is planned. A multilayer background of that magnitude is a fair bit of work to produce (shoutout to Krystal <3), and building a bigger one would be even more difficult, of course. Also, things tend to slow down when huge images are used in flash (though I tried to cache everything imaginable). Different amounts of foundations are under consideration, too.

So yeah, once again, thanks for the deep review. I'm glad you enjoyed the game, and I hope I haven't taken -too- long in replying :P

,,,,,

hahahaha i get it

but seriously, stop making fun of newbs.

Nav responds:

no i makn fun of eja c?

yo dude

great concept, nice music, and pretty fun game. graphics could be better, but that just seems difficult, i dont know how flash artists do it lol. Anyway pretty sweet! just one thing, i got stuck on level when I trapped my ogotu so he was bouncing off a block and the wall LOL! is there a reset key/button that i'm missing?

Jindo responds:

Yup, R ;).

But that only resets the Ogotu, all blocks are where you left them.

Thanks for playing and reviewing, sorry for the late reply ;P.

Cherish the moment. For in a moment, it will be gone.

Cyrus Jackson @Suspended-3rd-Chord

Age 35, Male

ASU

Arizona

Joined on 5/3/07

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